July 14, 2010

Character Design

Trying today to get some character design done with blender, possibly for a game, if I can manage to texture this guy. It's very low-poly work, as the engine I'm using runs interpreted code, which is slow. Hopefully it doesn't overload it too badly, this is 254 polys, and it will be the only one of its complexity in the game. Anyhow, if all goes well (which it most likely will not), I can try to implement a game that utilizes 3D gravity, maybe a shooter.

Assuming that I'm too bad at math to get it to work, this model may just grow a layer of dust for the next few years.

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