July 30, 2012
May 26, 2012
|Binomial Probability Density Function|
The probability of each position is then transformed into a color by multiplying it by 960 to get a value for hue, then truncated to a maximum value of 240. 960 is used due to the fact that the highest value for any given cell is roughly 0.25, and I wanted to use the full range of hues.
I created this as I saw the way the numbers on a binomial distribution table moved smoothly from 0+ (very small numbers, but larger than zero) to ~0.25 in a line from upper left to lower right, and wanted to duplicate the appearance with color.
A few more images of varying n and p sizes after the break.
May 6, 2012
|Game with a hexagon-based display.|
- Wrote in a character set that includes capital letters, numbers, and some punctuation
- Dynamic hexagon displays can be used for text and game elements.
- Going to make an arcade shooter of some sort.
- Would not be too difficult to implement with real LEDs.