July 30, 2012


I've started playing it. I've started modifying it. This cannot possibly end well.

May 26, 2012

Visual Probability

Binomial Probability Density Function
The color of each rectangular cell is determined by the probability of an event being "successful" x out of n trials with each event having probability p. Each column is a different probability (p = cell x / total horizontal cells). The number of trials n is represented by the total number of cells vertically (30), and the number of successes per n trials (x) is represented by the y position of the cell divided by the total number of cells vertically.

The probability of each position is then transformed into a color by multiplying it by 960 to get a value for hue, then truncated to a maximum value of 240. 960 is used due to the fact that the highest value for any given cell is roughly 0.25, and I wanted to use the full range of hues.

I created this as I saw the way the numbers on a binomial distribution table moved smoothly from 0+ (very small numbers, but larger than zero) to ~0.25 in a line from upper left to lower right, and wanted to duplicate the appearance with color.

A few more images of varying n and p sizes after the break.

May 6, 2012


Game with a hexagon-based display.
  • Wrote in a character set that includes capital letters, numbers, and some punctuation
  • Dynamic hexagon displays can be used for text and game elements.
  • Going to make an arcade shooter of some sort.
  • Would not be too difficult to implement with real LEDs.