December 11, 2011

Blender 2.6

I've been on v.2.49a for a while now, mainly because I did not like the looks of 2.5.
Whether 2.5 and 2.6 are different or not is unimportant; 2.6 has grown on me.

Planning on learning how to use 2.6 properly, over my winter break, and also try my hand at 3ds Max.
Here is a simple room with a few props made in Blender.


November 20, 2011

A head of the game

Making a 3d replica of a person that I know, out of sheer boredom.

 
 I am not a psychopath, I swear.

For those interested *crickets* this is ThatSnail.

Also I may or may not be putting him in a game which he may or may not find out about until it is or is not done.

 

November 10, 2011

HTML5 and Games

Presenting: thechocolate Made during some sort of competition a while back, thechocolate is my test subject for GM:HTML5. GM:HTML5 is not very pretty, and it's really quite ugly, however it ported my game eventually. After editing the code so that it would work properly. Several times.

October 25, 2011

Behold: Magic

HTML5 Graphing System is now finally done.

Just a note: IE doesn't want to play fair, but Chrome and Firefox should be just fine.

Read more to try it.

October 7, 2011

Mobility

Revealing...mobile website!
Website, meet iTouch. You two play nice, m'kay?
It has essentially all of the functionality of the original website.
Still needs some tweaking, but it works.
To try it out, just go to http://exartech.comxa.com/  on an iPod Touch or iPhone.

Also added WordPress to the server at /blog
I may move from here to there, but in the meantime, this is all I've had time for.

More news to come on that.