## August 16, 2012

### High Poly Cup Model

Blender 2.60, Photoshop CS5

## July 30, 2012

### Minecraft

I've started playing it. I've started modifying it. This cannot possibly end well.

## May 26, 2012

### Visual Probability

 Binomial Probability Density Function
The color of each rectangular cell is determined by the probability of an event being "successful" x out of n trials with each event having probability p. Each column is a different probability (p = cell x / total horizontal cells). The number of trials n is represented by the total number of cells vertically (30), and the number of successes per n trials (x) is represented by the y position of the cell divided by the total number of cells vertically.

The probability of each position is then transformed into a color by multiplying it by 960 to get a value for hue, then truncated to a maximum value of 240. 960 is used due to the fact that the highest value for any given cell is roughly 0.25, and I wanted to use the full range of hues.

I created this as I saw the way the numbers on a binomial distribution table moved smoothly from 0+ (very small numbers, but larger than zero) to ~0.25 in a line from upper left to lower right, and wanted to duplicate the appearance with color.

A few more images of varying n and p sizes after the break.

## May 6, 2012

### Spinula

 Game with a hexagon-based display.
• Wrote in a character set that includes capital letters, numbers, and some punctuation
• Dynamic hexagon displays can be used for text and game elements.
• Going to make an arcade shooter of some sort.
• Would not be too difficult to implement with real LEDs.