Showing posts with label stupidcomputers. Show all posts
Showing posts with label stupidcomputers. Show all posts

September 25, 2011

Least Interesting Developments

In not exciting news, I have been messing around with php a little bit. Here is an image that says different things:

Fancy and amazing, I know right. More demonstration:
That will have whatever text is assigned to it through this link: http://exartech.comxa.com/imagegentext2.php?text=blah

Simply change "blah" to whatever you want, refresh, and presto. Welcome to the highlight of my week.

July 16, 2010

Up and walking

Now with a better camera, and 16 frames of walking animation, 1 for standing still, and another as he starts to walk. He actually collides with the walls correctly, and it only took a little frustration to get it working. It turns out his "gimp" is actually a result of a conversion program centering each frame individually, and so destroying the art in my fancy walk animation. I only see one possible solution, so hopefully it works when I attempt it either later today, or tomorrow.

July 15, 2010

Animation Successful(ish)

 < rant>
I got my rig working today, thanks to many painful hours of trying to figure out why my object wouldn't export correctly. Basically, exporting .obj files from blender is whacked, and kills UV maps. So I exported them correctly, with dead UV maps after hours of troubleshooting, changed the UV maps in one, exported its UV coords with UVMapper, and imported it into the rest. One-by-one.
< /rant>

Anyhow, to the left here is the current product, with a texture that shows all of the polys. Currently, he walks around, albeit a small gimp. The gimp was part of the sequence where he moves up, however, various programs turned "up" into "forward". He's animated with a mere 8 frames, and a standing frame. More to come later, if I don't end up shooting myself.