Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

October 7, 2011

Mobility

Revealing...mobile website!
Website, meet iTouch. You two play nice, m'kay?
It has essentially all of the functionality of the original website.
Still needs some tweaking, but it works.
To try it out, just go to http://exartech.comxa.com/  on an iPod Touch or iPhone.

Also added WordPress to the server at /blog
I may move from here to there, but in the meantime, this is all I've had time for.

More news to come on that.

September 29, 2011

Look Ma, Boredom!

I did some things today out of boredom, and fear of wasting a perfectly good day off.

Drunk Sleep Image inspired by a perpetually wasted tired friend. Also some hexagon things.
Tired
Hexagons
Xor
Garbage

September 25, 2011

Least Interesting Developments

In not exciting news, I have been messing around with php a little bit. Here is an image that says different things:

Fancy and amazing, I know right. More demonstration:
That will have whatever text is assigned to it through this link: http://exartech.comxa.com/imagegentext2.php?text=blah

Simply change "blah" to whatever you want, refresh, and presto. Welcome to the highlight of my week.

September 11, 2011

Clouds

Perhaps it was a month ago, maybe even more, that I had an idea to generate clouds. I've seen it done with plain images, or stacked layers of perlin noise, both of which are interesting methods. I had an idea, however, to make clouds as they are made in the real world (or at least, as I believe they are). Water vapor in higher density is more opaque, and will appear white and fluffy. Lower density yields more transparent wisps of cloud.
Mah fluffeh clouds

September 8, 2011

Class Notes Experiment

As I have been told to update my blog lately, I suppose I will be updating my blog lately.
I haven't had much time to do anything developery lately, so this will have to do.



July 26, 2010

CroctoFu

Today, I made a game in 2 hours with a friend, Snail. This is a game that makes little sense, but is sort of fun to play. You are a crocodile defending a cookie from muskrats on rockets made of bacon. You must vomit bacon at them to stop them. This is a link. http://gamejolt.com/freeware/games/shooter/croctofu/3015/
I should probably get back to work now.

July 16, 2010

Up and walking

Now with a better camera, and 16 frames of walking animation, 1 for standing still, and another as he starts to walk. He actually collides with the walls correctly, and it only took a little frustration to get it working. It turns out his "gimp" is actually a result of a conversion program centering each frame individually, and so destroying the art in my fancy walk animation. I only see one possible solution, so hopefully it works when I attempt it either later today, or tomorrow.

July 15, 2010

Animation Successful(ish)

 < rant>
I got my rig working today, thanks to many painful hours of trying to figure out why my object wouldn't export correctly. Basically, exporting .obj files from blender is whacked, and kills UV maps. So I exported them correctly, with dead UV maps after hours of troubleshooting, changed the UV maps in one, exported its UV coords with UVMapper, and imported it into the rest. One-by-one.
< /rant>

Anyhow, to the left here is the current product, with a texture that shows all of the polys. Currently, he walks around, albeit a small gimp. The gimp was part of the sequence where he moves up, however, various programs turned "up" into "forward". He's animated with a mere 8 frames, and a standing frame. More to come later, if I don't end up shooting myself.